Real Global Illumination vs. Simulated Global Illumination
For the purposes of this tutorial all we need to know about Global Illumination is that it's a lighting effect that makes your 3D models look great while massively increasing render times. This is fine when you’re rendering a single frame but aggravating when you need a lengthier animation. I am using an older version of Cinema 4D (version 11), in which animations that use global illumination have an annoying flicker effect, which compounds the issue. I believe the flickering effect has been fixed in newer versions of Cinema 4D but that is not applicable to my situation (3D software is very expensive except for Blender, which I am currently teaching myself).