Here is a collection of animations featuring my alternate USS Enterprise. I’m pretty happy with the 3D mesh at this point and don’t see myself making any changes in the future. It was a fun exercise and I enjoyed experimenting with an iconic Sci-Fi design. If I have any regrets it’s that the ship is not as detailed as I would like, but since I don’t have a whole bank of computers and RAM at my disposal, this is the best the model will look if I want render times to remain reasonable. (more…)
With the release of the Star Trek: Into Darkness in just a couple of months I thought I would post the updates made to my alternate USS Enterprise. I’ve also been working on my lighting techniques in Cinema 4D to make this collection of computer generated polygons look like a physical object and a gallery at the end of the article showcases my best renders.
I’ve made some big changes to the Enterprise because I couldn’t wrap my head around two of the design elements. These two areas were the engine supports and the open/flared area around the front that looks like it would collect all sorts of space “garbage” for lack of a better term. I also made alterations to the saucer near the neck and straightened the engine supports. The curved supports are my main annoyance of both the official 2009 design of the Enterprise and my alternate design. In fact the new design of USS Enterprise might be my favourite if it weren’t for those idiotic supports. Maybe after all the carnage the ship goes through in the movie they’ll be fixed (though I doubt it)*.
I decided to do some before and after renders to show the big changes I’ve made to the design.
While I’m still tinkering with the texturing and smaller details of the mesh of my alternate USS Enterprise, I thought it was time to create a space scene. The majority of sci-fi renders of spaceships incorporate of combination of nebulas, clouds, suns, stars and planets, and unfortunately I did not strain from these conventions. In my defence these cliched elements provide a physical source of exterior illumination rather then an invisible light.*
First I rendered out a view of the Enterprise to bring into Photoshop. I made sure to make the render a TIFF file and included an alpha channel. In Photoshop the alpha channel masks/eliminates the space around the Enterprise, making the lower photoshop layers visible. I decided to use a nebula and a planet as background objects, with the nebula being the main light source. The next step was creating these objects in Photoshop.