Here is a collection of animations featuring my alternate USS Enterprise. I’m pretty happy with the 3D mesh at this point and don’t see myself making any changes in the future. It was a fun exercise and I enjoyed experimenting with an iconic Sci-Fi design. If I have any regrets it’s that the ship is not as detailed as I would like, but since I don’t have a whole bank of computers and RAM at my disposal, this is the best the model will look if I want render times to remain reasonable. (more…)
Real Global Illumination vs. Simulated Global Illumination
For the purposes of this tutorial all we need to know about Global Illumination is that it’s a lighting effect that makes your 3D models look great while massively increasing render times. This is fine when you’re rendering a single frame but aggravating when you need a lengthier animation. I am using an older version of Cinema 4D (version 11), in which animations that use global illumination have an annoying flicker effect, which compounds the issue. I believe the flickering effect has been fixed in newer versions of Cinema 4D but that is not applicable to my situation (3D software is very expensive except for Blender, which I am currently teaching myself).
I have added some new images in the gallery section. These images are renders of three different missiles constructed in Cinema 4D. The missiles were created for a project depicting a desert combat animation. The rest of the animation used models built by other people so I have not included them in the gallery. The three type of missiles I modeled are a Hellfire, a TOW 2B, and a Tomahawk.
I also modeled interiors for the missiles to showcase during animations. In television shows about military hardware, such as tanks or planes, the animation switches from a fairly realistic style to a draft style while information about the weapon or object is displayed. After the information is displayed the animation reverts back to the realistic style. The following is a brief animation I created emulating this approach. (more…)