Tutorial: Simulating Global Illumination in Cinema 4D v.11

Comparing Cinema 4D 11 Global Illumination against Lighting Rig that mimics the effect

Real Global Illumination vs. Simulated Global Illumination

For the purposes of this tutorial all we need to know about Global Illumination is that it’s a lighting effect that makes your 3D models look great while massively increasing render times. This is fine when you’re rendering a single frame but aggravating when you need a lengthier animation. I am using an older version of Cinema 4D (version 11), in which animations that use global illumination have an annoying flicker effect, which compounds the issue. I believe the flickering effect has been fixed in newer versions of Cinema 4D but that is not applicable to my situation (3D software is very expensive except for Blender, which I am currently teaching myself).

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